• Breaking News

    Thursday, November 12, 2020

    Kerbal Space Program KSP 2 Looks like a really pretty game

    Kerbal Space Program KSP 2 Looks like a really pretty game


    KSP 2 Looks like a really pretty game

    Posted: 12 Nov 2020 10:18 AM PST

    Big Boi (eyes turned skyward)

    Posted: 12 Nov 2020 08:07 AM PST

    I'm new and tried to make this monstrosity fly and... well, it tried to fly in an unexpected way.

    Posted: 11 Nov 2020 08:20 PM PST

    Accidental Pizza?

    Posted: 12 Nov 2020 12:17 PM PST

    I found this just hanging in my school

    Posted: 12 Nov 2020 02:18 AM PST

    Moar Screenshots

    Posted: 12 Nov 2020 11:01 AM PST

    Past meets future

    Posted: 12 Nov 2020 04:36 AM PST

    Jeb's plane get hit by a massdriver in HSP => 20% speed of light!

    Posted: 12 Nov 2020 09:29 AM PST

    I enjoy making cursed aircraft in ksp, thought I'd share my latest creation of a tiny space shuttle.

    Posted: 12 Nov 2020 10:57 AM PST

    Mun landing #765846.

    Posted: 12 Nov 2020 06:50 AM PST

    Stock Nagato class battleship. I may have gone a bit excessive on the rigging.

    Posted: 12 Nov 2020 04:10 AM PST

    Duna Landing on the third launch :D

    Posted: 12 Nov 2020 02:27 PM PST

    I call it the cockpit 2

    Posted: 12 Nov 2020 08:21 PM PST

    All hail this abomination! A fully functional Mars sample return craft

    Posted: 12 Nov 2020 03:15 AM PST

    Helicopter chairs! easy to manuver and Runs on electricity! comes in two sizes, The cheaper Minimalist is tilt controled and has a dashing modern style. the Droideka is bigger faster better, with two forwards facing propellers it can reach higer speeds while not having to rely on tilt controls.

    Posted: 12 Nov 2020 03:07 PM PST

    Phew that was close :)

    Posted: 12 Nov 2020 02:01 AM PST

    Decided to make my first plane and land it on a mountain

    Posted: 12 Nov 2020 07:46 PM PST

    My first Duna landing

    Posted: 12 Nov 2020 12:15 PM PST

    This is not on timewarp

    Posted: 12 Nov 2020 08:48 AM PST

    KSP Loading…: Some Reassembly on Progress!

    Posted: 12 Nov 2020 09:21 AM PST

    https://preview.redd.it/250eligteuy51.jpg?width=4452&format=pjpg&auto=webp&s=baf009e72456e6dc37791285b18ebafcf7793e5c

    Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

    First of all, we hope all you Kerbonauts are safe and well during this pandemic. These times have been difficult for most and in such times it's important to hang in there, do our part, and follow hygiene and safety measures to help stop the spread of this virus. Our hearts go out to those who have lost someone or their livelihood during these difficult times. Like everyone else, we have had to adapt to the current circumstances, but it hasn't stopped us from continuing our work and hopefully bringing players some relief and joy with regular updates that keep KSP fresh and fun to play. Our best wishes to all of you, hang in there, and stay safe.

    And now, let's talk about everything KSP!

    Kerbal Space Program Update 1.11 on PC

    If you've been following us on our social media channels, by now you'll know that we are currently working on KSP's next major update, Kerbal Space Program 1.11: Some Reassembly Required! In this KSP Loading we'll talk about the suite of quality-of-life features that we'll include in this update to improve the game experience, as well as our continuous effort to revamp the textures of all of the game's celestial bodies, plus some new light parts that will brighten up your day.

    Joolian moons get a revamp

    With this update, we will continue with the overhauling of the rest of the Joolian satellite system with Bop, Vall and Tylo. These moons have been popular destinations for intrepid space explorers and now they will look better than ever before, with high-quality texture and graphic shaders. As we've done with all of the revamped celestial bodies, players will be able to switch between legacy and high-quality options. Take a look at these previews and start preparing your next mission to these mysterious, yet beautiful moons!

    Bop

    Vall

    Tylo

    New Light Parts

    Illumination variety has been fairly limited in KSP so far, with only 2 light options available in the game, but with this update we're changing that. Some Reassembly Required will add new lights parts to the game, including some smaller, physics-less lights, that will allow players to further customize their creations. These will also come with a white and black trim variant to match with different craft styles.

    Additionally, we're including a couple of deployable lights. These are lights that can be deployed, just like deployable science parts, and will work through the use of an unbelievably efficient integrated solar/battery/LED system without the need for an attached craft or EC power source

    Let's get those lights on and see what creative contraptions you can come up with these new light parts!

    https://preview.redd.it/5zg4yalveuy51.png?width=2500&format=png&auto=webp&s=de75970322bf4254279d80744e815b12f9d52258

    New RCSs

    Two new smaller Reaction Control Systems are being added to the part repertoire: The RV-1X Variable Thruster Block and the Place Anywhere Linear RCS Port. Additionally, both the RV1X and the classic RV-105 Thruster Blocks are getting 5-, 4- (the original configuration), 3- and 2-horned Orthogonal variants. These smaller RCS will be perfect to make your probes, drones or smaller crafts more mobile and versatile.

    https://preview.redd.it/8mew4lfxeuy51.png?width=2500&format=png&auto=webp&s=7c0fdfcf284b300ef926e5d6cbc098a29b243161

    https://preview.redd.it/63v4nryxeuy51.png?width=2500&format=png&auto=webp&s=883eb31f36d7984e6322f75a011ffda8f074ea14

    https://preview.redd.it/o535dqczeuy51.png?width=2500&format=png&auto=webp&s=ecbb1244d036740b16b885a15bb08b946f915739

    https://preview.redd.it/i8hmufcyeuy51.png?width=2500&format=png&auto=webp&s=c7b34d511a41bfc89e039f3edc2707f5e6ea5dc7

    Quality of Life Features

    As mentioned above, we want to include several QoL features within this update, some of which have been drawn directly from player feedback. These include the following:

    Warp to Sunrise

    We are adding a new button alongside the Warp arrows that when clicked will warp the game until the sun rises over the currently visited celestial body for the landed vessel. That way players won't ever miss those sunrises. :P

    Improved visibility for the map filter

    We are improving the visibility of the map filters, too. Currently there is no on-screen indication of this functionality and players have to discover it on their own. Now access to these tools will be visible in plain sight and readily available for all players to use at will.

    https://preview.redd.it/ewdkcmv0fuy51.png?width=1337&format=png&auto=webp&s=a9132e6baf1b94ed171d22a7d5895b169b4122c9

    Landed Part/Vessel anchoring

    A side-effect of the game's physics has caused some headaches by having vessels without landing legs or wheels to slowly slide when they are resting on the ground under different circumstances such as steep slopes. To help the players deal with this, we will be adding a new internal function to vessels to help anchor themselves to the ground. Similarly, we have improved Kerbal friction, which basically means that our little green astronauts won't slide so easily from steep slopes either.

    KAL improvements (Breaking Ground)

    For Breaking Ground players, we're also making some improvements to the KAL that will allow for more complex robotic setups, such as the ability to enable/disable a KAL on a craft as an action. Moreover, Kerbals on EVA will be able to activate KAL on crafts if on-the-spot adjustments are needed. These simple, yet significant changes will certainly help to exploit this powerful tool better, letting players have more control over their contraptions.

    KSP 2

    Kerbal Space Program 2 is a very ambitious project and everyone at Private Division and Intercept Games is committed to delivering the best possible experience to KSP fans. For this reason, Nate Simpson, Creative Director of KSP 2 informed the community last week about the decision of releasing KSP 2 in 2022 instead of fall 2021.

    We knew we were taking on an immense technical and creative challenge when we started this project. [...] We've heard time and again from this community that quality is paramount, and we feel the same way.

    Click here to read more.

    In the meantime, we'll continue to post some previews, feature videos and dev diaries to keep everyone up to date. In fact, recently we got a brand new entry to the KSP 2 Developer Insights series. Titled Kerbals, The First New Look, this developer insight was written by Intercept Games' 3D Animator & Content Engineer, Paul Zimmer, who talks about the wide range of personality and emotional traits that Kerbals will display in KSP 2. We highly recommend checking it out if you haven't done so already.

    Developer Insights 6# - Kerbals, The First New Look

    Additionally, we also got some cool images showcasing team color, lighting variations and Xenon fuel factories for the upcoming game. Check it out here.

    Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.

    That's it for this edition. Be sure to join us on our official forums, and don't forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!

    Happy launchings!

    submitted by /u/UomoCapra
    [link] [comments]

    can someone please build the right one in Ksp and fly it to orbit? Id love to see that

    Posted: 12 Nov 2020 12:07 AM PST

    Space Station Freedom (Early NASA Station Concept) in KSP

    Posted: 12 Nov 2020 05:24 PM PST

    Career mode on hardest difficulty level is so much fun... early tech, lack of parts, broke af.. lots of dead Kerbals..

    Posted: 12 Nov 2020 04:02 AM PST

    Heading for Eve for the first time.

    Posted: 12 Nov 2020 02:34 PM PST

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