• Breaking News

    Tuesday, October 29, 2019

    Kerbal Space Program Kerbal Space Pendant

    Kerbal Space Program Kerbal Space Pendant


    Kerbal Space Pendant

    Posted: 29 Oct 2019 08:07 AM PDT

    i cant believe this actually worked

    Posted: 29 Oct 2019 04:20 PM PDT

    Leaving Duna after a succesfull Landing

    Posted: 29 Oct 2019 03:03 PM PDT

    Why is Kerbin spinning so fast?

    Posted: 29 Oct 2019 12:21 AM PDT

    I have no words.

    Posted: 29 Oct 2019 05:42 PM PDT

    Can't use visual mods on my laptop, and don't like Jool's stock texture, so I made my own, better texture

    Posted: 29 Oct 2019 02:58 PM PDT

    First Interplanetary Flight, Never Went Well.......

    Posted: 29 Oct 2019 05:22 AM PDT

    38 tiny landers

    Posted: 29 Oct 2019 01:21 PM PDT

    The First Flight of the Y-33-T went well, as you can see

    Posted: 29 Oct 2019 04:46 PM PDT

    the third prototype of an f 35 replica using the new ducted fans, couldn't get it to work without a lot of reaction wheels though

    Posted: 29 Oct 2019 06:06 AM PDT

    Anyone need a wallpaper?

    Posted: 29 Oct 2019 05:39 PM PDT

    My first Eve rover! Are you proud of me?

    Posted: 29 Oct 2019 12:50 PM PDT

    Kerbal Space Program 1.8.1 is live!

    Posted: 29 Oct 2019 12:12 PM PDT

    Hello everyone!

    Kerbal Space Program 1.8.1 is live!

    This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions.

    Check out this patch's Changelog for further details:

    ===============================================v1.8.1=============================================== 1.8.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix missing Chinese characters on main menu. * Fix missing units in the Maneuver editor UI in Chinese. * Fix a few dV KSPedia slides showing corrupted characters in Russian. * Fix autoloc instead of vessel name appearing in target set screen message. +++ Bugfixes * Fix game settings being reset every time game is started. * Fix Linux mousewheel scroll direction. * Fix bug with interstage fairings not occluding everything within. * Fix the mk3 shuttle cockpit lights. * Fix duplicating module info on part extended tooltips in editor and RnD scenes. * Fix shroud shading on disconnected sub-assemblies in editor scene. * Fix FloatEdit and ScaleEdit UI prefabs. * Fix KSC vessel markers becoming too persistent and not leaving the game when switching between buildings at the KSC until game is restarted. * Fix NREs in Portrait Gallery when kerbals die in flight. * Fix T-100 fuel tank clipping on surface attach node. * Fix kerbal helmet/heads becoming unclickable when on ladders. * Move the CB cast shadows game setting to the graphics section of settings where it should have been. * Fix Easter eggs, monoliths, randoliths not receiving CB shadows. * Fix parts still being considered shielded from airstream after deploying a fairing in some use cases. * Fix Action groups icon not appearing in Editor scene when switching between facilities with different upgrade level. * Fix Altimeter and Staging tumblers disappearing at some scale values. * Fix walk paths around Level 3 R&D building. This includes texture artifacts for the Linux version. * Fix material artifacts in level1 and level 2 grass tiles. * Fix error when pressing undo while holding a radial symmetry part. * Fix Ocean on Eve. * Fix DragCube generation discrepancies in partdatabase - was affecting drag and thermals. * Fix NRE in editor scenes when reverting from flight and using transform gizmos. +++ Mods * FloatEdit and ScaleEdit PAW prefabs fixed. Making History 1.8.1 +++ Bugfixes * Fix unable to select "Create new mission" button on Mission play dialog the very first time. +++ Missions * Fix mission "Meet Me in Zero G" does not complete in certain conditions when landing back on Kerbin. * Fix Manufacturer name on engine plates and tubes. Breaking Ground 1.3.1 +++ Bugfixes * Fix items in PAW switching positions in a group depending on state of fields. * Fix generation of free Electric Charge for robotic parts if stopped with the PAW closed. * Fix setting robotic part motors to disengaged in editor and then persisting that way when vessel is launched. * Fix bug related to being able to delete endpoints on KAL-1000 tracks by disabling ability to delete them. * Fix bug when removing parts from vessel and they have multiple actions mapped in KAL. 

    Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.

    Happy launchings!

    submitted by /u/UomoCapra
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    Well, there goes my Laythe base...

    Posted: 29 Oct 2019 05:40 PM PDT

    Finally Landed on Eve!

    Posted: 29 Oct 2019 02:53 PM PDT

    Boom

    Posted: 29 Oct 2019 09:19 AM PDT

    Welcome back, Scatterer!

    Posted: 29 Oct 2019 05:38 PM PDT

    This is the miniature Rotodyne. It may have been a failed concept in the 1950s, but its good enough for Bob.

    Posted: 29 Oct 2019 07:26 AM PDT

    My first ever trip to Duna and I had 15m/s of DeltaV remaining! I'm... not the best pilot...

    Posted: 29 Oct 2019 05:37 AM PDT

    Kirb-al Space Program

    Posted: 29 Oct 2019 08:43 AM PDT

    Mission Daisuke-Batou (Moho probe and unmanned lander)...DONE!

    Posted: 29 Oct 2019 07:25 AM PDT

    Nailed it

    Posted: 29 Oct 2019 12:55 PM PDT

    A really dark sneak peak at my work in progress starship

    Posted: 29 Oct 2019 05:57 PM PDT

    My new SSTO, the Barret. 72t (2 orange tanks) to LKO

    Posted: 29 Oct 2019 11:57 AM PDT

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