• Breaking News

    Thursday, January 23, 2020

    Kerbal Space Program The Aftermath.

    Kerbal Space Program The Aftermath.


    The Aftermath.

    Posted: 23 Jan 2020 04:10 AM PST

    KSP predicted this

    Posted: 23 Jan 2020 12:39 PM PST

    Still a lot more to go!

    Posted: 23 Jan 2020 11:23 AM PST

    Pusher Plane. Flies exceptionally stable and 180m/s with very little torque. Cockpit is from Airplane Plus.

    Posted: 23 Jan 2020 02:48 PM PST

    KSP Loading...: No Place Like Kerbin

    Posted: 23 Jan 2020 12:08 PM PST

    KSP Loading...: No Place Like Kerbin

    https://preview.redd.it/lgu2p2xx4lc41.png?width=500&format=png&auto=webp&s=d43f98aeb2c637c99ce6c6950801045b7fa26725

    Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

    Kerbal Space Program Update 1.9 on PC

    Another orbital period has completed, and as human tradition has it, it's a good time to reflect on past achievements as well as look forward to goals we set for ourselves during this new decade. 2019 was a great year for us: We released several major updates and a content-filled expansion on PC. KSP Enhanced Edition also got some deserved attention with the History and Parts Pack and the Breaking Ground Expansion, as well as a considerable amount of free content. Not too shabby, right? And 2020 is looking great for KSP fans, too! For starters, we're kicking off the new year with update 1.9, which will not only include performance and graphical improvements, but some new neat features that we're excited to show you. Not to mention Kerbal Space Program 2 and some other stellar surprises we have currently in the VAB for you. For the time being, and for this KSP Loading in particular, we're going to focus on some of the stuff that is going to roll onto the launchpad in Kerbal Space Program 1.9: No Place Like Home! So buckle up:

    https://preview.redd.it/5b20lgvw4lc41.png?width=1800&format=png&auto=webp&s=9b257930d2c74b46f7bfa5dd65f5088f87b15345

    Terrain Revamp for Kerbin

    In addition to the revamps of Moho and Dres that we've shown you already, Kerbin has received major visual improvements. With detailed high-quality texture maps and (because there is no place like home) an Ultra Quality shader option, the Kerbal home planet is looking better than ever. Check it out!

    https://preview.redd.it/fynqz8av4lc41.jpg?width=2560&format=pjpg&auto=webp&s=a30c47b278f47f6055cbbef7459c48bea7215e51

    Click here to see the full hi-res gallery

    Drain Valve

    Kerbal Space Program 1.9: No Place Like Home! will also include a new part that works as a release valve for parts with drainable resources, such as monopropellant, ore, liquid fuel, oxidizer or xenon. This part will also allow you to set the drainage over a specific amount of time, a feature that will undoubtedly come in handy.

    https://preview.redd.it/5cw7s7yt4lc41.jpg?width=2500&format=pjpg&auto=webp&s=15a1825a62f6c8e8b460a3d2880a4abe8d306577

    Click here to see a high-res image.

    Part Revamps

    RE-M3 "Mainsail" Liquid Fuel Engine

    One of the heaviest and most powerful large-diameter Kerbal engines is getting a well-deserved makeover. We're talking, of course, about the Rockomax Conglomerate's RE-M3 "Mainsail" Liquid Fuel Engine. With its new geometry, textures and emissive map, this humongous engine has never looked so good. Additionally after listening to your feedback, we're including Mid and Bare variants.

    https://preview.redd.it/7xtwtdet4lc41.jpg?width=2500&format=pjpg&auto=webp&s=2945d4f53b7e9c23a7c4f693564cd0865483a53f

    Click here to see high res images.

    RE-I5 "Skipper" Liquid Fuel Engine

    Rockomax Conglomerate's RE-I5 "Skipper" Liquid Fuel Engine has also been modernized by our art team. Brand new geometry, variants, textures and emissive maps have given one of our favorite medium sized engines a befitting fresh new look! And after listening to your feedback, we'll be including Bare and Truss Mount variants.

    https://preview.redd.it/esgjtios4lc41.jpg?width=2500&format=pjpg&auto=webp&s=abae18744c103e5f4e41b0cf56ef6823265eb582

    Click here to see high res images.

    BACC "Thumper" Solid Fuel Booster

    With reliable performance at a good price, the Rockomax Conglomerate's BACC Solid Fuel Boosters have always been a popular choice to get the massive bulk of large multi-stage rockets off the ground. This large SRB is finally getting a physical renewal to better match its place in our SRB lineup. Check it out!

    https://preview.redd.it/s87d1qsr4lc41.jpg?width=2500&format=pjpg&auto=webp&s=13a78a1b9a823b3490aa2b5f10e6e1ae18de0d7c

    Click here to see high res images.

    Quality of Life Features

    Additionally, Kerbal Space Program 1.9: No Place Like Home will include several quality of life features, mostly drawn from our players' feedback. Some of the inclusions are: an adjustment to the time warp system that removes restrictions on warping at certain altitudes; a new cheat menu option that will allow you to place your craft above the surface of any celestial body; a search box for the R&D Tech Tree; and a new Screenshot Mode that will allow you to pause the game, move the camera and take the best shot by hitting the Escape key and then F2. There are several more QoL features we're sure you'll appreciate, too!

    Blade improvements

    Rotor blades in the Breaking Ground Expansion are getting some improvements by adding cyclic and collective deflection controls. This will ultimately help players have better control of their bladed vehicles, whether it is a traditional single-rotor helicopter or a drone-like quad-copter. There'll be a Devblog explaining the details about these improvements coming up soon, so stay tuned.

    New Stock Craft for Expansions

    With this update, we are also including a few new stock craft that take advantage of Breaking Ground's parts and demonstrate how we used the new blade functionality! We've also added easy access to some of the historical craft from Making History. So, if you just want to pilot cool crafts or retro-engineer the heck out of them to create your own, you'll surely enjoy these; we certainly had a lot of fun building and testing them!

    Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.

    That's it for this edition. Be sure to join us on our official forums, and don't forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!

    Happy launchings!

    submitted by /u/UomoCapra
    [link] [comments]

    Made it to the Mun, Found out only had one landing strut, Still landed safely

    Posted: 23 Jan 2020 07:30 AM PST

    TIL, you can offset things really high out of the VAB roof

    Posted: 23 Jan 2020 04:33 PM PST

    Sun shining through Jool's atmosphere making a purple projection on Vall

    Posted: 23 Jan 2020 08:17 AM PST

    Officially, this military spy-station doesn't exist

    Posted: 23 Jan 2020 07:44 PM PST

    To Exist is to Suffer -- 283 million kredits in Career - Gone.

    Posted: 22 Jan 2020 09:33 PM PST

    I have never seen anything like this in my 350 hours of game time (reproducible)

    Posted: 23 Jan 2020 03:02 PM PST

    SpaceX: In Flight Abort - KSP Cinematic

    Posted: 23 Jan 2020 11:54 AM PST

    After a long break I decided to come back to this gem and wanted to build a SSTO. Actually turned out to be one of the best SSTOs I've ever built. Can bring 8 Kerbals to Minmus and back. Craft file in comments

    Posted: 23 Jan 2020 08:01 AM PST

    After 3 years of unsuccessful missions and confusion I finally landed on the Mun successfully for the first time

    Posted: 23 Jan 2020 08:08 PM PST

    Made this in Photoshop class today.

    Posted: 23 Jan 2020 10:17 AM PST

    First Duna landing without stranding the kerbals!

    Posted: 23 Jan 2020 02:56 PM PST

    Finally got my Eve lander/quadcopter to Eve, but not sure if I have enough to make it to orbit...

    Posted: 23 Jan 2020 10:48 AM PST

    First Docking In KSP Realism Overhaul

    Posted: 23 Jan 2020 03:00 PM PST

    I kinda made a Korolev cross!

    Posted: 23 Jan 2020 01:34 PM PST

    Loading Prometheus Station onto the Titan, an autonomous freighter, for delivery to Minmus Orbit.

    Posted: 23 Jan 2020 01:42 PM PST

    Interplanetary Ship. Took 10 launches to assemble in orbit.

    Posted: 23 Jan 2020 08:03 PM PST

    Modification to my LKO space station.

    Posted: 23 Jan 2020 02:10 PM PST

    My first time landing on the Mun! The landing struts maaay have blown up...along with the engine...but help will be on the way soon!

    Posted: 23 Jan 2020 08:04 PM PST

    Yesterday's first launch of 2020 was a success! We are one step closer to a potential orbital flight. Link in the comments for ascent telemetry replay

    Posted: 23 Jan 2020 10:02 AM PST

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