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    Thursday, June 10, 2021

    Kerbal Space Program KSP Loading...: Getting ready to celebrate!

    Kerbal Space Program KSP Loading...: Getting ready to celebrate!


    KSP Loading...: Getting ready to celebrate!

    Posted: 10 Jun 2021 09:00 AM PDT

    KSP Loading...: Getting ready to celebrate!

    https://preview.redd.it/958eltyugf471.png?width=1008&format=png&auto=webp&s=42c1c005592b4673a9517550dc6fdf23f6b65561

    Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

    And now, let's talk about everything KSP!

    Kerbal Space Program Final Update on PC

    On June 24th, 2011, Kerbal Space Program 0.7.3 was publicly released. Back then the game looked very different with a very limited parts catalogue, no celestial objects except Kerbin which would not rotate, and not even a proper Sun, just a light source at an infinite distance. No one ever expected that this modest game, created by a small studio in Mexico City with no experience in videogames, would turn into a worldwide phenomenon that brought space exploration closer to our households. Therefore it is almost unfathomable that in a couple of weeks we will be celebrating the game's 10th anniversary. And on that day, we are releasing Kerbal Space Program 1.12: On Final Approach, our 12th major free update!

    Kerbal Space Program 1.12: On Final Approach is going to be special in many ways. We are not only packing this free update with a massive amount of new content, player requests and all sorts of fixes, but it is also our thank you letter to everyone in our community who supported us along the way and made our dreams come true. Unfortunately, all good things must come to an end, or rather move on to the next chapter. So yes, On Final Approach is the last major planned release for Kerbal Space Program. While there may still be occasional minor updates to address bug fixes as needed, Squad's efforts will now shift towards joining Intercept Games in the development of Kerbal Space Program 2.

    https://preview.redd.it/ueinqf8ykg471.jpg?width=1920&format=pjpg&auto=webp&s=ac2633c4f8864c4103c607d82ca5ebb9343b774c

    So what can you expect on June 24th with Kerbal Space Program 1.12: On Final Approach? We've already shown a couple of things in our last issue of KSP Loading, and now it is time to reveal the other main changes. So buckle up!

    Craft and Save Loading Improvements

    On Final Approach includes a huge revamp to craft and game save loading. Search, foldering, and cross-save access are added to craft loading in the editor, and search has been added to craft loading on the launchpad/runway and to the quicksave loading dialogue.This will help you to better sort out your saved craft and games, especially if you have a ton of them. This feature will also allow you to load or save craft with different game saves.

    https://preview.redd.it/170t5q64nf471.png?width=1813&format=png&auto=webp&s=b8c5770e8c8cc14d308d079fc3f8a9912e323f87

    https://preview.redd.it/45pkbm64nf471.png?width=1423&format=png&auto=webp&s=6e294b2096b974c13984dbae219dc7d7b16431fe

    https://preview.redd.it/dxtz0ga4nf471.png?width=860&format=png&auto=webp&s=5fb921d98d3958ef56193817ce5dde65c43da119

    Alarm Clock App

    One of the main features in the upcoming 1.12 update is the Alarm Clock app. With this tool, you will be able to set alarms for maneuvers, manual time alarms and alarms for various orbital positions, which will certainly come in handy for those long trips that require several burns to complete. Additionally, you will also be able to pick alarm sounds to go with your alarms, cool right?

    https://preview.redd.it/t3stj25knf471.png?width=1920&format=png&auto=webp&s=94ff2fc65709974b3fcf3d6703a23a03d3bcf530

    Maneuver Creator App

    The Maneuver Creator app is another of the main features within On Final Approach. With it, you will be able to quickly generate transfers to other celestial bodies, see upcoming transfer windows and get a good understanding of where you're going and how much deltaV it will take to get there. This will cut down time spent fiddling with maneuver nodes and enhancing the accuracy of your space maneuvers, but you'll need a level 3 tracking station to use it, so you'll still need those maneuvering skills for your first visit to the Mun.

    https://preview.redd.it/jbixc1mtnf471.png?width=1920&format=png&auto=webp&s=cc797560656efd5f977d232ea9130ed6340b3854

    Wheel Improvements

    Wheels have undergone major tuning. We have fixed previous issues with the stress tolerance and we have made some improvements to the suspension and friction model. Additionally, wheels now have a few new tweakable controls that will help reduce how easy it can be to flip rovers and other wheeled vehicles.

    10th Anniversary Fireworks!

    What better way to celebrate this milestone than to launch bright and colorful fireworks into the air! With this update we will be adding two firework launchers for you to attach to your vehicles - one with 8 bursts, and one with 32 bursts. These pyrotechnic devices will also be highly configurable, with different trail and burst types for you to choose from, as well as the ability to tweak the force, the duration, star size, launch velocity, explosion delay and the colors of the fireworks at any given time. Fill up those canisters and let the party begin! Click here to see a video of this feature.

    New Slim Suit

    A brand new sleek-looking spacesuit, inspired by the feats of the private aerospace sector will be available with the upcoming update. As with the other spacesuits available in the game, the Slim Suit will be available in three different variations: black and grey, grey and orange, as well as blue and grey. Click here to see a video showcasing the new suit.

    This covers the main features coming in Kerbal Space Program 1.12: On Final Approach. But there are plenty of smaller ones coming in this update, check them out with us when it releases on the 24th!

    KSP 2

    Since our last KSP Loading, we also got a preliminary glimpse at the new Kerbal Space Center to be found in Kerbal Space Program 2. It surely looks gorgeous and would make Mortimer, Gene and the rest of the KSC crew proud. Check it out if you haven't!

    Remember, you can share and download craft and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.

    That's it for this edition. Be sure to join us on our official forums, and don't forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!

    Happy launchings!

    submitted by /u/UomoCapra
    [link] [comments]

    Historically accurate N1 moment

    Posted: 10 Jun 2021 12:57 AM PDT

    A trick of perspective

    Posted: 09 Jun 2021 06:08 PM PDT

    Cryo Sphere Same Day Delivery

    Posted: 10 Jun 2021 07:16 AM PDT

    Falcon 9 first stage return from the JALAPENO-1 Jool Probe Launch

    Posted: 10 Jun 2021 05:56 AM PDT

    Jeb's Discount Skydiving You all know where this is heading.

    Posted: 10 Jun 2021 05:21 AM PDT

    Riding the Booster

    Posted: 10 Jun 2021 05:34 AM PDT

    Dual Falcon Heavy booster re-entry

    Posted: 10 Jun 2021 08:47 AM PDT

    Continuing my Constellation style Duna mission. Drop tanks delivered.

    Posted: 10 Jun 2021 08:14 AM PDT

    One art every day until KSP2 comes out [152] Pride 10

    Posted: 10 Jun 2021 07:51 AM PDT

    Jebedlah Kerman WAKE UP!

    Posted: 10 Jun 2021 08:53 AM PDT

    Skycrane Delivery of a Hydrogen Tank

    Posted: 09 Jun 2021 06:32 AM PDT

    Thank you Squad

    Posted: 10 Jun 2021 09:51 AM PDT

    I already posted a little something on the forum post but I thought I'd put a little more here.

    Given the recent news regarding KSP 1's final update, I'd just like to thank Squad.

    I installed KSP for myself for the first time nearly 3 years ago now. (believe I had played it once on a friend's laptop at least 3 yrs before that, though!) Before I played KSP, I had no clue what I wanted to do with my life. Maybe programming?

    After I had started getting into KSP, it really changed me. I had a newfound interest in spaceflight. I learned everything I could about the Apollo missions, the shuttles, present-day efforts from the private sector, and everything in between, whether it be manned or unmanned. I fell for space HARD, all because of my initial interest in Kerbal where I happened to see it on sale and thought it looked interesting. I've now spent hundreds of hours spent watching YouTube videos describing the past missions, various trips to the KSC visitor's complex, and watching practically every space launch that I can find live.

    Did I struggle at first? Yes. Was it hard? Yes. But with practice, it only got easier and easier, and with it, more fun and enjoyment coming out of it.

    Now, I am entering the next chapter in my life. University/College. And given my newfound focus on spaceflight, I'm going to apply for Mechanical Engineering, in an effort to work for NASA or any spaceflight company/organization. I'd never even have thought about engineering before had I not discovered this game. And because of it, I'm going to (hopefully) enter a career in which I am doing what I love.

    I'm extremely excited for Kerbal 2 and everything that will come with it. I already have the $60 set aside for my pre-order.

    Here's to the next chapter of the greatest spaceflight game in the universe. And here's to Squad, who not only created the first chapter but is now joining the next.

    I wish everyone at Squad the best, thank them for creating this game, and am incredibly excited for Kerbal 2.

    Thanks again. And sorry if this is all over the place and unorganized, I didn't really plan this out, just kind of typed.

    P.S, i'm your guy for any random beta testing :)

    submitted by /u/Astrononaut
    [link] [comments]

    Was practicing mun landings, and got 14.4 meters from the target

    Posted: 09 Jun 2021 10:52 PM PDT

    This might be the dumbest thing I've ever built that works.

    Posted: 10 Jun 2021 09:27 AM PDT

    meet timmy the cubesat

    Posted: 09 Jun 2021 08:42 AM PDT

    Why do many of my rockets snap or fold where the first stage meets a service bay?

    Posted: 10 Jun 2021 07:52 AM PDT

    Welcome to the "I built a cool space plane that doesn't work" show! Todays example follows design principles of 99% coolness, 1% visual mods, and 0% functionality! I'm going to bed!!!

    Posted: 09 Jun 2021 07:08 PM PDT

    A collection of German Bombers ( Hs 123 A-1, Ju-87, He-111, Me-264)

    Posted: 10 Jun 2021 08:37 AM PDT

    A flag I made for a barista friend of mine who started playing KSP

    Posted: 09 Jun 2021 03:21 PM PDT

    landing on an aircraft carrier

    Posted: 10 Jun 2021 10:28 AM PDT

    I might not have what you want. But which one of these things about ksp is the most annoying?

    Posted: 10 Jun 2021 05:56 AM PDT

    For funsies, I added strap-on side boosters to my Olympus rocket, to see if it could orbit the longest 5-meter M.H. DLC fuel tank (288 tons). Not quite! But here's a neat shot of 18 Mastodon engines firing as a consolation prize!

    Posted: 09 Jun 2021 08:59 PM PDT

    My Version of the Hermes from ,,The Martian"

    Posted: 10 Jun 2021 08:03 AM PDT

    Sounding Rockets are Underrated

    Posted: 10 Jun 2021 09:26 AM PDT

    Hermes 2 is on its way to dres

    Posted: 10 Jun 2021 12:28 AM PDT

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